Scavengers - Outlander Faction - Gameplay Encounters

The outlander modular kit i created was used to build all outlander gameplay encounters - The layouts are laid out by design with my premade kit pieces and then i go over and polish, reassemble areas, swap material instances and then do set dressing and story telling.

Each encounter benefits from the optimized modular kit that i created + optimized so draw thread is low and as well as memory - key is reusability. Thus speeding up production and ensuring assets remain within a performant range. Also while using fewer parts i can bug fix rapidly and quickly cover all structures at once, as everything remains non-destructive.

With the system in place i can easily update all of scavengers assets as the desire to update the art or design arises. all updated parts take the material overrides and get covered with snow. so in a short time the art can change - evolve and keep up with the games improving gameplay.

Additional runtime automation from engineering enabled custom collision / gameplay volumes and SFX-VFX to be combined so when placing an encounter everything is prefabbed into the pipeline. - Evan Kau was the engineer responsible for building any environment tools.

Clinton Crumpler did the materials.