Scavengers - Urban Buildings

For scavengers i built the majority of buildings in the game, i also created the building pipeline and modular building system.

All buildings i created used the same kit of parts, assembling them in different ways and using material overrides i was able to create a very large quantity of buildings for the game - over 100 total.

The buildings were divided into floor layouts that could be swapped and interchanged, i also created prop kits that i could optimize and reuse in many situations, snow + destruction kits that were reusable ( same materials/ meshes reducing draw calls and memory), reducing the overhead ( as i had to maintain most of these alone for most of production ) - Each building is comprised of prefabs for the wall parts + prefabbed layouts + prefabbed set dressing so alot of the content is reused and slightly changed to create the perception of variety. This way i could maintain 300+ assets including outlander kits myself.

With the help of engineering, i was able to speed up building generation to less than a few hours ( with some automation on merging, assigning tags and specific channels turned on for building the content) , start to finish when creating buildings. this meant alot of new content quickly, which was the goal for the live service part of scavengers.