For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.
I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the spawn room in Gothenburg, I was tasked in adding in the new workshop extension and making the overall room bigger to incorporate more story elements – Ice turret, workshop desk etc. I built the extension, set dressing and did lighting for the area.
The Gothenburg model kits, textures, materials and initial mission layout built by Philip Klevestav. Lindsay Johnson + Steven Rich for props.