For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.
I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the beginning of Rio PVE, I remade the beginning portion of the level. Changing the layout, remaking the street model, new exterior to Lucio’s apartment, new set dressing and initial lighting pass.
The Rio model kits, textures, materials and most of the mission layout were built by Thiago Klafe, Philip Klevestav, Helder Pinto, Travis Castillo, Dion Rogers, Phil Wang. Lindsay Johnson + Steven Rich for props.