Overwatch 2 - Gothenburg PVE

For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.

I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the exterior of the Ironclad building in Gothenburg, I remade the right edge of the building exterior and side raised platforms to accommodate level design changes – spacing, flow, removal of stairs and platform resizing. I did the outside set dressing + cover for level design, placement of climbing vegetation, integration of animated gates into the ground and rebuild of side Silos to aid perf / memory.

The Gothenburg model kits, textures, materials and initial mission layout built by Philip Klevestav. Lindsay Johnson + Steven Rich for props.