For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.
I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the waterfront area in Gothenburg, I was tasked to rework the layout for new level design changes. This included changing the dock sizing, adding in the small left building, new left side park and cobble pathing, new cover walls + planters and set dressing of lower/upper deck patio.
The Gothenburg model kits, textures, materials and initial mission layout built by Philip Klevestav. Lindsay Johnson + Steven Rich for props.