For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.
I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the destroyed building towards the end of the mission I reworked most of the building to accommodate new level design layout requirements. This included rebuilding wall sections, construction/assembly of the building and set dressing of debris, props
The Gothenburg model kits, textures, materials and initial mission layout built by Philip Klevestav. Lindsay Johnson + Steven Rich for props.