Overwatch 2 - Rio PVE
For the areas of destruction in Rio PVE, I remade the building destruction - including wall model rework, the set dressing + building construction/assembly and layout rework with level design.

The Rio model kits, textures, materials and most of the missi

For the areas of destruction in Rio PVE, I remade the building destruction - including wall model rework, the set dressing + building construction/assembly and layout rework with level design.

The Rio model kits, textures, materials and most of the missi

For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.

I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the areas of destruction in Rio PVE, I remade the building destruction - including wall model rework, the set dressing + building construction/assembly and layout rework with level design.

The Rio model kits, textures, materials and most of the mission layout were built by Thiago Klafe, Philip Klevestav, Helder Pinto, Travis Castillo, Dion Rogers, Phil Wang. Lindsay Johnson + Steven Rich for props.