For Overwatch 2, I was given the opportunity to lead the environment efforts for Overwatch’s story missions. The first set of missions were Rio, Toronto and Gothenburg.
I joined the team the last year of production for story missions. All were around the 60-70% complete mark, requiring some layout rework with design, re set-dressing, some additional props, new modular kit parts and coordination of optimization/bug fixing efforts across the board for release.
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For the underground Subway maintenance areas, I worked on layout redesign on the upper platforms and lower ground floor combat areas, I reworked set dressing and added in cover for level design changes, some sightline blockers and rebuilt + optimized ceiling geometry
The Toronto model kits, textures, materials and most of the mission layout were built by Philip Klevestav, Helder Pinto, Fabien Christin, Dion Rogers, Phil Wang. Lindsay Johnson + Steven Rich for props.